Levi spevakow
Luca Morote
The goal was to create a seamless and impactful dismembering system which will blow off each of the enemies limb and show the underneath gore parts with highest fidelity possible.
The Gore System adds a visceral and dynamic layer to combat, enhancing player immersion with realistic dismemberment mechanics. By attaching a specialized Gore Component to enemy actors, the system registers point damage and processes which body part is hit. It uses Unreal Engine's built-in damage interface to extract the bone name, mapping it to predefined body part structures that track health, state, and detachment models.
When a limb is detached, the system can either follow the angle of impact or project it outward from the center of mass, creating dramatic gibbing effects. This allows for dynamic, context-sensitive gore visuals that react to gameplay scenarios in real time.
The Dismemberment System leverages a sophisticated technical art pipeline to seamlessly integrate gore effects:
This system ensures a robust, scalable solution for creating impactful and memorable combat moments.