keeper bering
The goal of the level design process was to create a space that captured the spirit of classic boomer shooters while embracing modern design principles. Through iterative development and extensive playtesting, the levels evolved from looping, open layouts to handcrafted, linear paths.
When designing the level, the goal was to create an experience that stayed true to boomer shooter tropes while incorporating modern gameplay sensibilities. To ensure the levels remained engaging and intuitive, the team established clear objectives early on, supported by research, playtesting, and invaluable guidance from our mentor Don Mostert and LD instructor Steven Kearney. Their expertise helped shape our approach to design, focusing on movement, strategic use of mechanics, and thoughtful enemy placement, all while avoiding complexity that could hinder navigation. This collaborative process allowed the team to craft a level that balanced challenge, fun, and accessibility.
By adhering to these principles, leveraging player feedback, and benefiting from expert mentorship, the level design successfully merged genre traditions with modern expectations, creating a compelling and polished player experience.